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	<title>Comments on: Game Design Theory, Part I</title>
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	<link>http://www.designmeme.com/game-design-theory-part-i/</link>
	<description>Web Design, Development, and Training in Guelph, Ontario. Tutorials on accessibility, css, search engine optimization (SEO), and social media.</description>
	<pubDate>Thu, 04 Dec 2008 21:03:22 +0000</pubDate>
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		<title>By: Game Design Theory - Dogpile Web Search</title>
		<link>http://www.designmeme.com/game-design-theory-part-i/#comment-77839</link>
		<dc:creator>Game Design Theory - Dogpile Web Search</dc:creator>
		<pubDate>Sat, 12 Jan 2008 17:03:15 +0000</pubDate>
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		<description>&lt;!--%kramer-ref-pre%--&gt;[...]      www.paranoidproductions.com/gamedesign/  [Found on Google, Yahoo! Search, Ask.com]     4.  Game Design Theory, Part I &#124; Design Meme    One of my goals in 2006 was to finish the game I had started working on last year. I've spent ... [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://dev.wp-plugins.org/wiki/Kramer" onclick="javascript:pageTracker._trackPageview('/outbound/comment/dev.wp-plugins.org');"><img src="http://www.designmeme.com/home/.antigone/webmeme/designmeme.com/wp-content/plugins/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a>[...]      <a href="http://www.paranoidproductions.com/gamedesign/" onclick="javascript:pageTracker._trackPageview('/outbound/comment/www.paranoidproductions.com');" rel="nofollow">http://www.paranoidproductions.com/gamedesign/</a>  [Found on Google, Yahoo! Search, Ask.com]     4.  Game Design Theory, Part I | Design Meme    One of my goals in 2006 was to finish the game I had started working on last year. I&#8217;ve spent &#8230; [...]</p>
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		<title>By: Nathan</title>
		<link>http://www.designmeme.com/game-design-theory-part-i/#comment-30445</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Thu, 01 Feb 2007 15:44:18 +0000</pubDate>
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		<description>Hey, just came accross your post (kind of late, i know).

A good synopsis!

I noticed that you didn't mention anything about learning curve's, though.

I made a post recently on my theory of learning curves in game design. Would be curious to hear what you think:

http://www.garagegames.com/blogs/55480/11333</description>
		<content:encoded><![CDATA[<p>Hey, just came accross your post (kind of late, i know).</p>
<p>A good synopsis!</p>
<p>I noticed that you didn&#8217;t mention anything about learning curve&#8217;s, though.</p>
<p>I made a post recently on my theory of learning curves in game design. Would be curious to hear what you think:</p>
<p><a href="http://www.garagegames.com/blogs/55480/11333" onclick="javascript:pageTracker._trackPageview('/outbound/comment/www.garagegames.com');" rel="nofollow">http://www.garagegames.com/blogs/55480/11333</a></p>
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		<title>By: Linnaeus</title>
		<link>http://www.designmeme.com/game-design-theory-part-i/#comment-16503</link>
		<dc:creator>Linnaeus</dc:creator>
		<pubDate>Sat, 11 Nov 2006 01:15:20 +0000</pubDate>
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		<description>And here I thought that this was a &lt;em&gt;web&lt;/em&gt; design blog ;)</description>
		<content:encoded><![CDATA[<p>And here I thought that this was a <em>web</em> design blog <img src='http://www.designmeme.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By:  READER: Design</title>
		<link>http://www.designmeme.com/game-design-theory-part-i/#comment-52271</link>
		<dc:creator> READER: Design</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
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		<description>&lt;!--%kramer-pre%--&gt;t find as useful, or straight forward. Here is a brief overview of my thinking on game design theory, in case anyone else interested in designing their own game would find this helpful.   (more…)  Original post by Stuart Robertson &lt;!--%kramer-post%--&gt;</description>
		<content:encoded><![CDATA[<p><a class="technorati-balloon" href="http://www.technorati.com/cosmos/search.html?url=" onclick="javascript:pageTracker._trackPageview('/outbound/comment/www.technorati.com');"><img src="http://static.technorati.com/images/bubble_h17.gif" class="technorati-balloon" alt="links from Technorati" style="border:0;" /></a>t find as useful, or straight forward. Here is a brief overview of my thinking on game design theory, in case anyone else interested in designing their own game would find this helpful.   (more&#8230;)  Original post by Stuart Robertson </p>
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		<title>By: Jeroen Coumans &#124; Home of Jeroen Coumans</title>
		<link>http://www.designmeme.com/game-design-theory-part-i/#comment-47313</link>
		<dc:creator>Jeroen Coumans &#124; Home of Jeroen Coumans</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
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		<description>&lt;!--%kramer-pre%--&gt;system, be sure to distinguish architectural differences, since they are fundamental to its functionality.The Complexity of Simplicity :: UXmatters — Thu, 28/12/2006 - 13:21 Thorough discussion on simplicity, what it means and how to design for it.Game Design Theory, Part I — Thu, 28/12/2006 - 13:20 Basic concepts of game theoryRedefining content management — Thu, 28/12/2006 - 13:19 Content management is a process, not a system (CM vs. CMS). As such, it's about people and technology.&lt;!--%kramer-post%--&gt;</description>
		<content:encoded><![CDATA[<p><a class="technorati-balloon" href="http://www.technorati.com/cosmos/search.html?url=" onclick="javascript:pageTracker._trackPageview('/outbound/comment/www.technorati.com');"><img src="http://static.technorati.com/images/bubble_h17.gif" class="technorati-balloon" alt="links from Technorati" style="border:0;" /></a>system, be sure to distinguish architectural differences, since they are fundamental to its functionality.The Complexity of Simplicity :: UXmatters &#8212; Thu, 28/12/2006 &#8211; 13:21 Thorough discussion on simplicity, what it means and how to design for it.Game Design Theory, Part I &#8212; Thu, 28/12/2006 &#8211; 13:20 Basic concepts of game theoryRedefining content management &#8212; Thu, 28/12/2006 &#8211; 13:19 Content management is a process, not a system (CM vs. <span class="caps">CMS</span>). As such, it&#8217;s about people and technology.</p>
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